Credits | Forum © Forumotion.comSite Layout © Hajime TenchiSite Ideas © Hajime TenchiCharacters and posts © their respective ownersNaruto © Masashi KishimotoAll ideas from this site are copyrighted to their respective owners. None may be taken without prior permission.The Original Blind Faith Creator - Draken Prime/Sora Rinnengan |
| | Archives - Taijutsu | |
| Author | Message |
---|
BFRAdmin Jounin


Number of posts : 174 Age : 23 Location : Somewhere deep inside your mind Registration date : 2009-03-07
Character Stats Level: 1 Experience:
   (1500/1000)
 | Subject: Archives - Taijutsu Sat Mar 14, 2009 11:45 am | |
| TaijutsuFirst, if you are a Taijutsu user even if not a very good one, there are three styles wich may use depending of your special atributes. This styles have techniques of their own. ChisokukenThis Taijutsu style was originally developed by a Taijutsu Sensei of Kumogakure. Using lightning as a natural village element, he inspired on its speed to create this speed based Taijutsu style. - Spoiler:
-
Binshou Nagomakashi Type: Taijutsu Sub Type: Chisokuken Rank: D The ninja uses his agility and speed, allowing him to dodge any single Taijutsu move. This can only be used once in three posts. Requires Agility and Speed Lv.3.
Hayai Douyou no Ouda Type: Taijutsu Sub Type: Chisokuken Rank: D The user does several weird moves to confuse the opponent, and making him lower his defenses. Often used by lithe fighters.
Taren Kikku Type: Taijutsu Sub Type: Chisokuken Rank: D A simple jutsus on which the user kicks several times with high speed, making it seem several legs at the same time.
Taren Ken Type: Taijutsu Sub Type: Chisokuken Rank: D A simple jutsus on which the user punches several times with high speed, making it seem several arms at the same time.
Yogore ru Sokudo Type: Taijutsu Sub Type: Chisokuken Rank: C The user moves as fast as he can, surrounding the enemy who can only see several images of the user in several directions. If the enemy moves at the same speed, he will be able to see the user. Requires Agility and Speed Lv.3.
Binshou na Kaunta Type: Taijutsu Sub Type: Chisokuken Rank: C An evolution of the Binshou Nagomakashi, this jutsu allows the user to dodge several Taijutsu attacks or incoming projectiles with superior speed Can only be used once in three posts. Requires Agility and Speed Lv.3.
Kaiten no Ouda Type: Taijutsu Sub Type: Chisokuken Rank: C The user spins, creating a small tornado from which hits the opponent with several strikes, using both fist and foot to harm enemies from all sides.
Meni Mie Nai Sokudo Type: Taijutsu Sub Type: Chisokuken Rank: B Using tremendous speed, the user can move in a way, the normal human eye cannot follow. This jutsu can only be used once in two posts. Requires Agility and Speed Lv.3
Chakra Senshi Yubi no Ouda Type: Taijutsu Sub Type: Chisokuken Rank: A A jutsu on which the user uses his fingers and some chakra, to hit the opponents vital points. It is something like the Hyuuga technique, but instead of the Tenketsus, the user attacks the body itself.
RakankenThe Rankanken style is based only in brute force and strength which uses hand palms, shoulders, knees, and other attacks of huge power. With this style, it is possible for one to defeat an opponent with two or three strikes. - Spoiler:
-
Tokken Type: Taijutsu Sub Type: Rakanken Rank: D A simple shoulder blow of huge impact, often used while running for extra effect.
Shoushitsu Type: Taijutsu Sub Type: Rakanken Rank: D A powerful knee attack, using aimed at the enemy's stomach or groin.
Koutai Keri Type: Taijutsu Sub Type: Rakanken Rank: D A frontal kick, on which the ninja uses the power of the leg to push the enemy away, used to distance an opponent.
Zoukyou Sareta Heddo Ouda Type: Taijutsu Sub Type: Rakanken Rank: D A reinforced chakra forehead blow. The chakra generated during the impact shields the user's head and improves the force of the attack. Requires Strength and Power Lv.3.
Konbo Funsai Type: Taijutsu Sub Type: Rakanken Rank: C An extreme combo. First the ninja uses a strong elbow blow on the face, and then proceeds to grab the enemy's face with the same hand. Finally, the ninja finishes his enemy by pulling his head towards his rising knee.
Oukashou Rank: C A jutsu on which the ninja hits the ground, causing a small earthquake that rends open the earth, useful for unsettling an enemy or revealing one hiding beneath the earth. If impacting an enemy, it may shatter bones. Requires Stregnth and Power Lv.3
Houshou Rank: C A powerful open handed blow that pushes away even air, sending an enemy flying if hit.
Bunretsu no Choppu Rank: B The ninja uses chakra to empower a part of his body, allowing him to hit the enemy even harder than usual, breaking even Jutsu Defences. This may be maintained by paying an additional chakra point each turn.
Tsuuten Kyaku Rank: A A jutsu of monstrous strength on which the user raises his leg until it forms a 180º angle with the other, and then pulls it down and hitting the target with the heel. This jutsu may destroy the ground around the ninja and can even kill an enemy. Requires Stregnth and Power Lv.3.
GoukenThe Gouken style is the most used style of all by the real Taijutsus specialists. This style is balanced in strength and speed and easy to master, using basic punches and kicks. In the anime, Rock Lee and Might Guy used this. - Spoiler:
-
Dynamic Action Type: Taijutsu Sub Type: Gouken Rank: D Effect: The user will charge an enemy and begin releasing a combination of fast but hard hitting kicks and fists.
Dynamic Entry Type: Taijutsu Sub Type: Gouken Rank: D Effect: The user springs at an enemy at high speeds, striking with a lightning fast kick. Best used at an enemy's blindside, giving them little chance to respond.
Konoha Reppuu Type: Taijutsu Sub Type: Gouken Rank: D A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.
Konoha Senpuu Type: Taijutsu Sub Type: Gouken Rank: D A 360º spinning kick on the air in which the user will attempt to send an enemy flying.
Konoha Shoufuu Rank: C A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.
Konoha Kage Buyou Type: Taijutsu Sub Type: Gouken Rank: C Effect: A technique often used after Shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.
Konoha Dei Senpuu Type: Taijutsu Sub Type: Gouken Rank: C Effect: This jutsu is the evolution of the Senpuu, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpuu and better served to react to enemies.
Konoha Gouriki Senpuu Type: Taijutsu Sub Type: Gouken Rank: B Effect: The final evolution of Senpuu, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.
Konoha Raiken Type: Taijutsu Sub Type: Gouken Rank: B Effect: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.
Seishun Furu Pawaa Type: Taijutsu Sub Type: Gouken Rank: A Effect: The user will perform a full frontal assault on an enemy. Typically begun with Shofuu, the user will rise above an enemy in mid-air and gather a large quantity of chakra to their leg, raising upward before releasing it in a downward kick, which will send an enemy crushing to the ground in a great flash of light, making it a powerful attack.
Note: The Gouken style requires Lv.3 Taijutsu Knowledge to learn as a Primary or Secondary Style.Assassin StyleWhere speed and stealth becomes one. Some of the most feared techniques comes from an Assassin. Where dirty tricks combined with quick motions is like a holy rule. Going straight to the enemies weak points and disorient them, or eviscerate them. Quick and silent, that's the way of an Assassin. - Spoiler:
-
Nashi Joukei Type: Taijutsu Sub Type:Assassin Rank: D Effect: Focusing their chakra, the ninja goes for the opponents rods/cones, blinding them for a few seconds.
Ushiro Shishou Type: Taijutsu Sub Type: Assassin Rank: C Effect: Using some sort of stealth, the user get's behing their enemy, stabbing them for a surprise attack.
Bakushin Type: Taijutsu Sub Type: Assassin Rank: C Effect: The user focuses chakra into their legs and makes a dash, but keeps consciousness about what they hit on the ground, so that they can keep themselves quiet. Used to quickly run behind an opponent and assassinate them.
Sokkeai Dageki Type:Taijutsu Sub Type: Assassin Rank: C Effect: After creeping up on their opponent, the user can hit their opponent with the blunt side of a weapon, such as the flat part of a kunai, which incapacitates them fully for an entire post, and gives them blurry vision for the next few posts.
Kageyuugou Type: Taijutsu Sub Type: Assassin Rank: C Effect: The ninja blends into the shadows becoming nearly invisible and giving certainty of a first strike. This jutsu cannot be used in a lightened place
Kihonteki Dageki Type: Taijutsu Sub Type: Asssassin Rank: C Effect: A basic assassination move. If the user is able to creep up on their opponent through some means of stealth, they can quickly slice open any part of the body with a weapon, with assassination expertise they can ensure that it hits a vital area, or at least an area that would cause considerable pain or bleeding.
Kaunta Dageki Type: Taijutsu Sub-Type: Assassin Rank: B Effect: This jutsu allows the user to deflect or counter a taijutsu. With quick reflexes they can hit the pressure point of the limb their opponent is using to strike them with, and can cut off the chakra for the jutsu. This strike may not be enough for A and S rank taijutsu, but will weaken those jutsu as well.
Suterusu Type: Taijutsu Sub Type: Assassin Rank: B Effect: The user blends into the shadows, moving slower, yet becoming near impossible to see, even in daylight, they are hard to spot.
Musei Satsugai no Jutsu Type: Taijutsu Sub Type: Assassin Rank: A Effect: The user hides behind the enemy, gets up close and assassinates them quickly, hitting one of their vital points with a kunai or some other weapon.
Kassou Type: Taijutsu Sub Type: Assassin Rank: A Effect: Focusing the users chakra into their legs, they take a large, powerful step, and then begin to glide over the air in long strides, making very, very light contact with the ground they are near impossible to hear as they make their way to their opponent
Kan Dageki Type: Taijutsu Sub Type: Assassin Rank: A Effect: An Assassination move that releases a considerable amount of chakra, after hitting a vital point the chaka precisely attacks the finer points of the person, shorting out the usage of the vital point for some time. This jutsu could stop a person from breathing if the lungs were hit, stop brain function if the brain stem was hit, or cause kidney failure if a kidney shot was made.
Camo Type: Taijutsu Sub-Type: Assassin Rank: A Effect: The ultimate form of stealth, this jutsu completely blends the user into their surroundings causing no sign of detection through any means, whether it be chakra sensory, sight, smell, hearing, or any other sense, the only way a person could figure out if they were there is through physical contact or if the user gave themselves away.
(Requires Assassin Skill) |
|  | | BFRAdmin Jounin


Number of posts : 174 Age : 23 Location : Somewhere deep inside your mind Registration date : 2009-03-07
Character Stats Level: 1 Experience:
   (1500/1000)
 | Subject: Re: Archives - Taijutsu Sat Mar 14, 2009 12:09 pm | |
| Hachimon (Eight Inner Gattes)For one to obtain the eight inner gates, one must be an experience warrior and in Taijutsu, and have the rank to use them. Also, If you wish the ability to open a new Gate, you will have to request each gate individually at the Request Forum Remember that using the gates, you will only be allowed to fight an enemy at a time. If you beat an enemy or simply you are using it for too long making you ending your technique, you will be to tired to continue any other fight. Each Gate takes no Further Chakra to keep activated after the first turn, however, each gate will remain activated only for a Max of Three Turns after release. Due to the chakra vessels within your body getting violently opened each time you open a new gate. Every second gate will give you a small amount of chakra in return. - Quote :
1st Gate - Kaimon (Gate of Opening) (Requires Taijutsu Knowledge LvL 3) Rank: C Chakra Cost: 8 Releases the brain's limit on the total strain on the muscles, giving the user two times their normal strength and speed. The user can perform the Omote Renge at this level.
- Spoiler:
-
Omote Renge (Lotus) Rank: C This jutsu begins by launching an opponent into the air. After that, the ninja jumps, following its target. Having prepared for the jutsu by unwrapping the bandages on his arms, and once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then piledrives them into the ground while spinning rapidly. The result is extremely violent. Can only be done once per gate opened.
The following require Taijutsu Knowledge LvL 3 and the user must not have a Kekkei Genkai/Clan
2nd Gate - Kyuumon (Gate of Rest) Rank: C Chakra Recovery: 4 Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
3rd Gate - Seimon (Gate of Life) Rank: B Chakra Cost: 12 is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
The Following Taijutsu require Taijutsu Knowledge LvL Master, and the user must not have a Kekkai Genkai/clan.
4th Gate - Shoumon (Gate of Pain) Rank: B Chakra Recovery: 7 Releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use. The user can perform the Ura Renge at this level.
- Spoiler:
-
Ura Renge (Reverse Lotus) Rank: B This jutsu is an advanced and more destructive version of the Omote Renge, which requires that at least four chakra gates be opened. Once enough gates are open, the user launches the target into the air and then jumps after them, striking them quickly in the pattern of a triangle and then hits them with one arm and one foot, sending the target crashing into the ground for three times. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
The following require Taijutsu Knowledge Master LvL and the user must not have a Kekkei Genkai/Clan
5th Gate - Tomon (Limit Gate) Rank: A Chakra Cost: 16 Releases the limit on the amount of chakra released at one time.
6th Gate - Keimon (Gate of Joy) Rank: A Chakra Recovery: 9 Removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina. The user can perform the Asa Kujaku at this level.
- Spoiler:
-
Asa Kujaku (Morning Peacock) Rank: A After the gates are open, the user will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then punches his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once this is finished, his opponent will fall back to the ground, covered in the attack's aura. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
The Following Taijutsu require Taijutsu Knowledge LvL Legend and the user must not have a Kekkai
Genkai/Clan. 7th Gate - Kyoumon (Gate of Shock) Rank: S Chakra Cost: 25 Removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina. An opponent fighting against this enemy will find themselves outmatched in almost every way.
8th Gate - Shimon (Gate of Death) Rank: S Chakra Recovery: 13 Opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body, including the heart. Death is assured when opening this gate. This is the only situation in the RPG that you can actually GOD Mode as long as you keep the situation real!
|
|  | | | Archives - Taijutsu | |
|
Similar topics |  |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |